Lorvain is a place where the earth never truly decides whether it wants to be land or water. The ground squelches with every step, and the air hangs heavy with the music of insects, the hiss of unseen reptiles, and the distant, thunderous bellow of things better left uninvestigated. The sun reaches the ground only in tatters, filtered through curtains of mist and the skeletal branches of drowned trees.
The two elven kingdoms that flank it—eternal rivals—treat Lorvain like a living moat. They skirt its edges but rarely trespass deeply. Too many scouts vanished. Too many patrols returned speaking nonsense, their minds tangled with swamp magic.