This port city was named after a blind human fisherman, who aided Agonir on his quest by navigating their boat through a great storm down the river now known as the Ellias River during the First Blight.
Hub for trade and transport ships
Well-guarded by city watch and personal bodyguards
South side of town
Poor to middle-class residential area
Home to many fishermen, small shop owners, manual labor workers, escorts, and urchins
Inns:
The Drunken Sailor (Modest, loud)
The Pickled Pike (Poor)
The Siren (Wealthy, Brothel)
Several small shops and stalls
Applewood Bakery (owned by a halfling woman, Mary Rose Applewood)
Albatross District
North side of town
Upper-class residential
Many guild artisans, business owners, scholars, and nobles
Shops:
Lioncourt Adventuring Supplies
Serpent’s Head Apothecary (owned by Nigel Hobbletoe, a halfling alchemist)
Inns:
The Silver Minstrel (Aristocratic)
Boldrum’s Barrel (Wealthy/comfortable, Dwarf-owned)
Falengar Resort (Wealthy bathhouse and hotel, owned by the Falengar family)
The Crow’s Nest (Wealthy, owned by Exodus Crow III)
East side of town
Temple of the Gods
Shrine to and statue of Talos
Guard barracks/training grounds
Eastwind Keep
Council:
Lord Lucius Whitewater
Baron Seacaster
Exodus Crow III
Evelynn Longclaw (catfolk, representative of the Eye of the Sphinx guild)
Alwen Gaelyn
Jacobee Waverider (Human constable, often guarded by a giantfolk man named Pagal, who believes he owes Jacobee a life-debt)
Crew member of The Cat's Prow, mage in training
Halfling, nomadic priest of Agonir
Half-Elf Vampire, spawn of Mi'kel, owner of The Crow's Nest tavern (previously The Red Room, owned by Lazarus Drake)
Home of Moonclaw shifter tribe
Old wizard tower (long abandoned)
During the early days of the Orc Wars, human Templars from Midgard captured an orc named Vargr—a lone scout whose blood carried the ancient curse of lycanthropy. They saw in him not a prisoner, but a weapon.
In silver chains and iron manacles, they tortured him beneath false moons of magic, forcing his transformation through agony and rage. When the beast finally broke free within him, they loosed him upon his own kind—an unwilling traitor, a monster on a leash.
But one crimson dawn, Vargr awoke in a forgotten glade, his collar shattered, his chains left behind like old skin. Whether he escaped or was unleashed by something darker, no one can say with certainty.
He fled into the North, vanishing into the deep woods near the White Peaks—what would one day be called Moonclaw. There, under the full moon’s cruel eye, he became legend.
Travelers who strayed too close were slaughtered or cursed with the same affliction. His bloodline spread like wildfire, birthing a new pack of werewolves who nearly destroyed the village of Falrun. Hunters from across the realm gathered to purge the beasts—but Vargr, the so-called Moon-Hunger, was never found.
He died as he lived—half myth, half nightmare.
Yet from his cursed progeny came something stranger still: children born not fully beast, nor wholly human. They could sense fear on the wind, twist their limbs like shadows, and wear fragments of the beast’s form. These were the first of the shifters.
Even now, it’s said they dwell deep in the Moonclaw Woods, guarding the secrets of their blood. Some believe they seek redemption. Others fear they await the moon that will wake the alpha once more.
Orc form
Werewolf form